Level Design - Old Sketches
These are layout sketches of my game level that i am creating in Unreal Engine
The Temple Exterior:

There is not much to do out here besides explore the small forest and find a chest that has a power up which allows the player to run faster
The Temple Interior:
After the player enters the Temple, the entrance will be blocked by collasping debris via a one way valve system which forces the player to explore the temple as there is no checkpoint until the one way valve is complete.The three areas included is the upstairs corridor leading into two rooms, A great hall where events would be held and a collasping room that turns into a platform based puzzle where the player must escape through it after collecting a key from the Great Hall.
The Platform Sequence:
This room is unlocked via a key that is found in the great hall and allows the player to escape the temple via a platform sequence. I have an idea to include a death barrier if the player falls off of the moving platforms which will respawn the player at the checkpoint by the first platform. As the player gets to the final platform they will go up stairs to a catwalk which then allows them to escape out of the temple, effectively finishing the level.
For this design i used a one way valve system which forces the player to only go one way after a previous path is blocked or destroyed.
For my main focus of this level i wanted it to have a small room on the ground floor which would trap the player and then force them to climb via some crates placed by a gap in the floor above which would start the player on the main area being the stairs leading up to the corridor but i decied that letting the player fall into a trap instead of being automatically placed in one would be a better experience hence why i added an outside area to the building
A1 Skill Development
a small game
Status | In development |
Author | calsav43 |
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